The great wizard, Galdryn of the Meadows, has been slain by a deadly conspiracy within the Circle of Mages. His chief ally, Lord Davenmor, now struggles to save his kingdom from the dark forces of the conspiracy and the onslaught of Lord Barrowgrim's army of marauders. Lord Davenmor has promised his daughter's hand in marriage to Lord Barrowgrim to quell the invasion, but her heart belongs to another and after learning of her father's pledge, she has vanished. Sensing treachery, Lord Barrowgrim has dispatched his army once more to destroy Lord Davenmor and raze the kingdom.
Meanwhile, the wizard Volgar, leader of the conspiracy that felled the mighty Galdryn, has joined forces with Lord Barrowgrim. Volgar and his evil cohorts within the Circle of Mages seek the Relics of Power, ancient artifacts once safeguarded by the late Galdryn, for according to legend, the one who unlocks their secret will acquire the means to unleash hell on earth...
An aging Seer of the Celestial Order has divined from the stars that our hero is a youth of exceptional birthright, and has urgently summoned us to the town of Fargrove, bastion of Lord Davenmor, to reveal the nature of the grave matters facing the realm and persuade us to undertake a mission of dire consequences. Beyond the safe haven of Fargrove lies the savage lands of the wilderness, home of the sub-human demigoths, guardians of the ancient dungeons and castle ruins of kingdoms past. It is within these dark domains that the wise Galdryn concealed the great Relics of Power lest they fall into evil hands. And somewhere out there is the lost daughter of a crumbling Lord, now stalked by unseen treachery. Even she doesn't yet suspect the secret she carries, a critical key harboring the destiny of all...
Thus begins Dungeon Lords, Cry of the Kingdom Cracked, a tale of Love, Hate, Betrayal, Revenge, Honor, and Evil...